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(New York, NY - April 1, 2003) - Jupiter Research, a division of Jupitermedia Corporation (Nasdaq: JUPM), today announced that the age segment widely considered the target market for videogames - teens 13 to 17 years old - still contains under exploited and ripe sub-segments that have yet to be adequately addressed. Although teens account for less than 10% of the U.S. population, they represent 20% of the console videogame audience. According to Jupiter Research's new report "Audience Benchmark: Teen Videogame Adoption, Usage and Preferences", female teens represent a highly underserved sub-segment while teens from low-income households are voracious game players that also merit special attention.

"Despite the shifting demographic of the average videogame consumer towards an older market, teens 13 to 17 years old will remain a driving force for the industry," stated Jupiter Research Analyst Jay Horwitz. "Companies that can capture both the imagination and wallet of this group will claim an important audience for today and tomorrow." The report, which is being presented at Jupitermedia's Game Market Watch Conference in Los Angeles today, benchmarks platform ownership and preferences of the teen market.

"From the consumer's standpoint, videogames are highly cost effective entertainment," said Horwitz. "Jupiter Research data show that teens from low-income households are more intensive videogame players than their high-income counterparts." Whereas teens from low-income households play an average of 9.7 hours per week, their high-income household counterparts log almost a third less time (6.5 hours). Furthermore, nearly 60% of teens from low-income households own legacy platforms compared to only 37% among high-income households. The report also highlights major gender disparity among teens: on a monthly basis, only 67% of female teens play videogames compared to 95% of male teens. The report suggests ways that game companies can address this disparity through content developed to appeal to different user segments.

"We believe these characteristics of the teen audience present significant opportunities for game companies to better cater to groups within this age segment with tailored content, late stage title bundling and legacy platform releases," continued Horwitz.

For additional information on this new research report visit or contact Kieran Kelly at [email protected] or call 1-800-481-1212.

About Jupitermedia Corporation
Jupitermedia Corporation (Nasdaq: JUPM), ( headquartered in Darien, CT, is a leading provider of global real-time news, information, research and media resources for information technology and Internet industry professionals. Jupitermedia includes the and Network of over 150 Web sites and 175 e-mail newsletters that generate over 200 million page views monthly. Jupitermedia also includes Jupiter Research, a leading international research advisory organization specializing in business and technology market research in 18 business areas and 10 vertical markets. In addition, Jupiter Events include nearly 40 offline conferences and trade shows focused on IT and business-specific topics, including Computer Digital Expo, America's 21st Century Information Technology Conference & Expo (

"Safe Harbor" Statement under the Private Securities Litigation Reform Act of 1995: Statements in this press release which are not historical facts are "forward-looking statements" that are made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Such forward-looking statements involve risks and uncertainties that could cause actual results to differ materially from those described in the forward-looking statements. The potential risks and uncertainties address a variety of subjects including, for example, the competitive environment in which Jupitermedia Corporation competes; the unpredictability of Jupitermedia Corporation's future revenues, expenses, cash flows and stock price; Jupitermedia Corporation's ability to integrate acquired businesses, products and personnel into its existing businesses; Jupitermedia Corporation's international and venture fund investments; any material change in Jupitermedia Corporation's intellectual property rights and continued growth and acceptance of information technology and the Internet. For a more detailed discussion of such risks and uncertainties, refer to Jupitermedia Corporation's reports filed with the Securities and Exchange Commission pursuant to the Securities Act of 1933 and the Securities Exchange Act of 1934. The forward-looking statements included herein are made as of the date of this press release, and Jupitermedia Corporation assumes no obligation to update the forward-looking statements after the date hereof.

Michelle Quinell/Ben Billingsley
Trylon Communications
[email protected]
[email protected]

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